Introduction to Tracing
About Tracing
Tracing tracing
is a framework for instrumenting Rust programs to collect structured, event-based diagnostic information."
Tracing is made for and often talked about in regards to asynchronous code, which is where a lot of documentation and discussion is addresses.
However, you don't need to use async code to benefit from this crate. I expect I will use this crate for every non-trivial program I write in Rust!
Why use Tracing
- Instead of deleting logs that you are not actively using, you can stop sending those logs until they are needed.
- You can log to multiple files by category
Next Steps from what we have learned
So far, we have learned about logging levels and filtering by module. Our next goal is to learn how to add more context to our logs.
instrument
instrument
adds more context to your functions
use bevy::{log::LogPlugin, prelude::*};
use rand::prelude::*;
use tracing::Level;
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(LogPlugin {
filter: "warn,test_spiral=trace,test_spiral::spammy=info".to_string(),
level: Level::TRACE,
..Default::default()
}))
.add_systems(Startup, setup)
.add_systems(Startup, spammy::print_trash)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
info!("Hello Log");
debug!("Don't hide me");
// Camera
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(0.0, 50.0, 100.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
// Light
commands.spawn(PointLightBundle {
point_light: PointLight {
intensity: 1500.0,
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
let mut rng = rand::thread_rng();
// Create spiral galaxy
for i in 0..10000 {
let t = i as f32 * 0.005;
let r = 20.0 * t.sqrt();
let theta = t * 2.5;
let x = r * theta.cos();
let z = r * theta.sin();
let y = (rng.gen::<f32>() - 0.5) * 2.0; // Add some vertical spread
let size = (0.05 + rng.gen::<f32>() * 0.1) * (1.0 - t / 50.0); // Smaller stars towards the edge
let brightness = 1.0 - t / 50.0; // Dimmer stars towards the edge
let color = Color::srgb(brightness, brightness * 0.8 + 0.2, brightness * 0.6 + 0.4);
let emissive = Color::srgb(
brightness * 5.0,
(brightness * 0.8 + 0.2) * 5.0,
(brightness * 0.6 + 0.4) * 5.0,
);
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(Sphere { radius: size })),
material: materials.add(StandardMaterial {
base_color: color,
emissive: emissive.into(), // Make stars glow
..default()
}),
transform: Transform::from_xyz(x, y, z),
..default()
});
}
}
mod spammy {
use tracing::{debug, info, instrument, trace};
pub fn print_trash() {
debug!("I am going to print trash");
for i in 0..10 {
trace!(?i);
some_function(i);
}
}
#[instrument]
fn some_function(i: u8) {
if i == 3 {
info!("Fizz");
}
}
}
Of particular note is instrument
#[instrument]
fn some_function(i: u8) {
if i == 3 {
info!("Fizz");
}
}
Let's run
Running `target/debug/test_spiral`
2024-10-19T22:42:47.680435Z WARN wgpu_hal::vulkan::instance: InstanceFlags::VALIDATION requested, but unable to find layer: VK_LAYER_KHRONOS_validation
2024-10-19T22:42:47.690495Z WARN wgpu_hal::vulkan::instance: GENERAL [Loader Message (0x0)]
terminator_CreateInstance: Failed to CreateInstance in ICD 4. Skipping ICD.
2024-10-19T22:42:47.690509Z WARN wgpu_hal::vulkan::instance: objects: (type: INSTANCE, hndl: 0x56938d752410, name: ?)
2024-10-19T22:42:47.697443Z WARN wgpu_hal::gles::egl: No config found!
2024-10-19T22:42:47.697458Z WARN wgpu_hal::gles::egl: EGL says it can present to the window but not natively
2024-10-19T22:42:48.169391Z INFO test_spiral: Hello Log
2024-10-19T22:42:48.169411Z DEBUG test_spiral: Don't hide me
2024-10-19T22:42:48.169448Z INFO some_function{i=3}: test_spiral::spammy: Fizz
Notice that some_function
is now printing along with its argument some more context.
We can skip the arguments using skip_all
, which can be useful if some arguments don't implement Debug
.
#[instrument(skip_all)]
I tend to use skip_all
for all my systems as queries can be quite spammy.
If I, for example, create a system to query all transforms
.add_systems(Update, some_queries.run_if(run_once()))
#[instrument]
fn some_queries(transformers: Query<&Transform>) {
info!("not actually going to run");
}
The output gets quite verbose per query.
Running `target/debug/test_spiral`
2024-10-19T22:49:03.036115Z WARN wgpu_hal::vulkan::instance: InstanceFlags::VALIDATION requested, but unable to find layer: VK_LAYER_KHRONOS_validation
2024-10-19T22:49:03.046122Z WARN wgpu_hal::vulkan::instance: GENERAL [Loader Message (0x0)]
terminator_CreateInstance: Failed to CreateInstance in ICD 4. Skipping ICD.
2024-10-19T22:49:03.046136Z WARN wgpu_hal::vulkan::instance: objects: (type: INSTANCE, hndl: 0x57ca2fa1e580, name: ?)
2024-10-19T22:49:03.053094Z WARN wgpu_hal::gles::egl: No config found!
2024-10-19T22:49:03.053108Z WARN wgpu_hal::gles::egl: EGL says it can present to the window but not natively
2024-10-19T22:49:03.537979Z INFO setup: test_spiral: Hello Log
2024-10-19T22:49:03.538003Z DEBUG setup: test_spiral: Don't hide me
2024-10-19T22:49:03.537998Z INFO some_function{i=3}: test_spiral::spammy: Fizz
2024-10-19T22:49:04.866039Z INFO some_queries{transformers=Query
{ matched_entities: 10002, state: QueryState { world_id: WorldId(0), matched_table_count: 3, matched_archetype_count: 3, .. },
last_run: Tick { tick: 1036800056 }, this_run: Tick { tick: 57 },
world: World { id: WorldId(0), entity_count: 10003, archetype_count: 8, component_count: 239, resource_count: 190 } }}:
test_spiral: not actually going to run
Note I added the line breaks to fit the margins
So let's add skip_all
#[instrument(skip_all)]
The output
Running `target/debug/test_spiral`
2024-10-21T08:12:11.871245Z WARN wgpu_hal::vulkan::instance: InstanceFlags::VALIDATION requested, but unable to find layer: VK_LAYER_KHRONOS_validation
2024-10-21T08:12:11.880725Z WARN wgpu_hal::vulkan::instance: GENERAL [Loader Message (0x0)]
terminator_CreateInstance: Failed to CreateInstance in ICD 4. Skipping ICD.
2024-10-21T08:12:11.880740Z WARN wgpu_hal::vulkan::instance: objects: (type: INSTANCE, hndl: 0x56a5fc78b4c0, name: ?)
2024-10-21T08:12:11.887924Z WARN wgpu_hal::gles::egl: No config found!
2024-10-21T08:12:11.887939Z WARN wgpu_hal::gles::egl: EGL says it can present to the window but not natively
2024-10-21T08:12:12.345086Z INFO test_spiral: Hello Log
2024-10-21T08:12:12.345107Z DEBUG test_spiral: Don't hide me
2024-10-21T08:12:12.345155Z INFO some_function{i=3}: test_spiral::spammy: Fizz
2024-10-21T08:12:13.653510Z INFO some_queries: test_spiral: not actually going to run
If you recall, an earlier section of the book says to equate targets with modules for now.
You can change that using arguments to instruments. This will not be demonstrated, however, as I have never had a need for it yet.
More about instruments here
Spans
I think of spans as tags, I don't have a lot of experience with them so this will be brief and incomplete.
My main use case for tags is grouping structually unrelated code that has a common theme such as timing or system type.
The examples for me are
- Startup systems
- Yearly or montly systems in my stratergy games
- Related ui or input handling
You can use as many spans as you want.
Now lets look at the syntax to use a span inside a fuction. You need code that looks like this
let span = span!(Level::DEBUG, "start");
let _guard = span.enter();
Spans only apply when the logging level is set at it or above.
Note _guard
is there to stop the variable being dropped immediately.
The underscore is to stop unused errors as its drop behaviour is what really makes it work!
While _guard
is valid(undropped) the span is entered.
While span
is valid the span is created.
There are shorthands for all logging levels, such as trace_span!
You cannot combine the span(/* snip*/).enter
into one line as entering a span and creating
are distinct things. A span is only created once while a span can be entered many times.
Entering and exiting spans is stuff I don't have much idea about beyond the scope this tutorial(mostly async stuff).
Spans exit when the variable holding the enter is dropped in this example the _guard
spans close when the span variable is dropped.
We can use square brackets to filter by span
filter: "warn,test_spiral=trace,test_spiral::spammy=info,test_spiral[start]=trace"
Now for the entire code
use bevy::{log::LogPlugin, prelude::*};
use rand::prelude::*;
use tracing::{instrument, span, Level};
fn main() {
App::new()
.add_plugins(
DefaultPlugins.set(LogPlugin {
filter: "warn,test_spiral=debug,test_spiral::spammy=info,test_spiral[start]=trace"
.to_string(),
level: Level::TRACE,
..Default::default()
}),
)
.add_systems(Startup, setup)
.add_systems(Startup, spammy::print_trash)
.add_systems(Update, some_queries.run_if(run_once()))
.run();
}
#[instrument(skip_all)]
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
let span = span!(Level::DEBUG, "start");
let _guard = span.enter();
info!("Hello Log");
debug!("Don't hide me");
// Camera
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(0.0, 50.0, 100.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
// Light
commands.spawn(PointLightBundle {
point_light: PointLight {
intensity: 1500.0,
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
let mut rng = rand::thread_rng();
// Create spiral galaxy
for i in 0..10000 {
let t = i as f32 * 0.005;
let r = 20.0 * t.sqrt();
let theta = t * 2.5;
let x = r * theta.cos();
let z = r * theta.sin();
let y = (rng.gen::<f32>() - 0.5) * 2.0; // Add some vertical spread
let size = (0.05 + rng.gen::<f32>() * 0.1) * (1.0 - t / 50.0); // Smaller stars towards the edge
let brightness = 1.0 - t / 50.0; // Dimmer stars towards the edge
let color = Color::srgb(brightness, brightness * 0.8 + 0.2, brightness * 0.6 + 0.4);
let emissive = Color::srgb(
brightness * 5.0,
(brightness * 0.8 + 0.2) * 5.0,
(brightness * 0.6 + 0.4) * 5.0,
);
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(Sphere { radius: size })),
material: materials.add(StandardMaterial {
base_color: color,
emissive: emissive.into(), // Make stars glow
..default()
}),
transform: Transform::from_xyz(x, y, z),
..default()
});
}
}
#[instrument(skip_all)]
fn some_queries(transformers: Query<&Transform>) {
info!("not actually going to run");
trace!("shouldn't appear");
}
mod spammy {
use tracing::{debug, info, instrument, span, trace, Level};
pub fn print_trash() {
let span = span!(Level::DEBUG, "start");
let _guard = span.enter();
debug!("I am going to print trash");
for i in 0..10 {
trace!(?i);
some_function(i);
}
}
#[instrument]
fn some_function(i: u8) {
if i == 3 {
info!("Fizz");
}
}
}
The output
Running `target/debug/test_spiral`
2024-10-19T23:11:16.601564Z WARN wgpu_hal::vulkan::instance: InstanceFlags::VALIDATION requested, but unable to find layer: VK_LAYER_KHRONOS_validation
2024-10-19T23:11:16.611283Z WARN wgpu_hal::vulkan::instance: GENERAL [Loader Message (0x0)]
terminator_CreateInstance: Failed to CreateInstance in ICD 4. Skipping ICD.
2024-10-19T23:11:16.611297Z WARN wgpu_hal::vulkan::instance: objects: (type: INSTANCE, hndl: 0x5662f0635080, name: ?)
2024-10-19T23:11:16.618229Z WARN wgpu_hal::gles::egl: No config found!
2024-10-19T23:11:16.618243Z WARN wgpu_hal::gles::egl: EGL says it can present to the window but not natively
2024-10-19T23:11:17.119600Z DEBUG start: test_spiral::spammy: I am going to print trash
2024-10-19T23:11:17.119605Z INFO setup:start: test_spiral: Hello Log
2024-10-19T23:11:17.119626Z TRACE start: test_spiral::spammy: i=0
2024-10-19T23:11:17.119633Z DEBUG setup:start: test_spiral: Don't hide me
2024-10-19T23:11:17.119652Z TRACE start: test_spiral::spammy: i=1
2024-10-19T23:11:17.119665Z TRACE start: test_spiral::spammy: i=2
2024-10-19T23:11:17.119678Z TRACE start: test_spiral::spammy: i=3
2024-10-19T23:11:17.119688Z INFO start:some_function{i=3}: test_spiral::spammy: Fizz
2024-10-19T23:11:17.119698Z TRACE start: test_spiral::spammy: i=4
2024-10-19T23:11:17.119711Z TRACE start: test_spiral::spammy: i=5
2024-10-19T23:11:17.119723Z TRACE start: test_spiral::spammy: i=6
2024-10-19T23:11:17.119736Z TRACE start: test_spiral::spammy: i=7
2024-10-19T23:11:17.119748Z TRACE start: test_spiral::spammy: i=8
2024-10-19T23:11:17.119760Z TRACE start: test_spiral::spammy: i=9
2024-10-19T23:11:18.441500Z INFO some_queries: test_spiral: not actually going to run
Using Tracing on its own
For the sake of learning we will disable the default plugin and use the tracing
crate itself.
This also means you can use what you learned here on other applications using tracing
.
Tracing uses a subscriber made up of layers (I don't really understand the details)
use bevy::{log::LogPlugin, prelude::*};
use rand::prelude::*;
use tracing::{instrument, span, Level};
fn main() {
tracing_subscriber::fmt().init();
App::new()
//Disable the defaults
.add_plugins(DefaultPlugins.build().disable::<LogPlugin>())
.add_systems(Startup, setup)
.add_systems(Startup, spammy::print_trash)
.add_systems(Update, some_queries.run_if(run_once()))
.run();
}
Let's modify Tracing
tracing_subscriber::fmt()
.without_time()
.with_file(true)
.with_line_number(true)
.pretty()
.with_env_filter(
EnvFilter::from_str(
"warn,test_spiral=debug,test_spiral::spammy=info,test_spiral[start]=trace",
)
.unwrap(),
)
.init();
-
I find timestamp is spammy with diff files so thats why
without_time
is there. -
I mentioned that
dbg!
had line numbers and file names,with_file(true)
,with_line_numbers(true)
. -
Pretty is useful for console, remove if you are redirecting to a txt file
Now, let's run
Running `target/debug/test_spiral`
WARN wgpu_hal::vulkan::instance: InstanceFlags::VALIDATION requested, but unable to find layer: VK_LAYER_KHRONOS_validation
at /home/lyndonm/.cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-hal-0.21.1/src/vulkan/instance.rs:724
WARN wgpu_hal::vulkan::instance: GENERAL [Loader Message (0x0)]
terminator_CreateInstance: Failed to CreateInstance in ICD 4. Skipping ICD.
at /home/lyndonm/.cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-hal-0.21.1/src/vulkan/instance.rs:89
WARN wgpu_hal::vulkan::instance: objects: (type: INSTANCE, hndl: 0x5fb6876377c0, name: ?)
at /home/lyndonm/.cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-hal-0.21.1/src/vulkan/instance.rs:148
WARN wgpu_hal::gles::egl: No config found!
at /home/lyndonm/.cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-hal-0.21.1/src/gles/egl.rs:269
WARN wgpu_hal::gles::egl: EGL says it can present to the window but not natively
at /home/lyndonm/.cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-hal-0.21.1/src/gles/egl.rs:258
DEBUG test_spiral::spammy: I am going to print trash
at src/main.rs:107
in test_spiral::spammy::start
INFO test_spiral: Hello Log
at src/main.rs:40
in test_spiral::start
in test_spiral::setup
TRACE test_spiral::spammy: i: 0
at src/main.rs:109
in test_spiral::spammy::start
DEBUG test_spiral: Don't hide me
at src/main.rs:41
in test_spiral::start
in test_spiral::setup
TRACE test_spiral::spammy: i: 1
at src/main.rs:109
in test_spiral::spammy::start
TRACE test_spiral::spammy: i: 2
at src/main.rs:109
in test_spiral::spammy::start
TRACE test_spiral::spammy: i: 3
at src/main.rs:109
in test_spiral::spammy::start
INFO test_spiral::spammy: Fizz
at src/main.rs:116
in test_spiral::spammy::some_function with i: 3
in test_spiral::spammy::start
TRACE test_spiral::spammy: i: 4
at src/main.rs:109
in test_spiral::spammy::start
TRACE test_spiral::spammy: i: 5
at src/main.rs:109
in test_spiral::spammy::start
TRACE test_spiral::spammy: i: 6
at src/main.rs:109
in test_spiral::spammy::start
TRACE test_spiral::spammy: i: 7
at src/main.rs:109
in test_spiral::spammy::start
TRACE test_spiral::spammy: i: 8
at src/main.rs:109
in test_spiral::spammy::start
TRACE test_spiral::spammy: i: 9
at src/main.rs:109
in test_spiral::spammy::start
INFO test_spiral: not actually going to run
at src/main.rs:96
in test_spiral::some_queries
Line numbers and file names. You may be happy to just work on your game from this point. Next chapters is basically breaking Tracing up into layers so you can have multiple specialized files.